Enchantment

Enchantment is a school of Magic in Haven which pertains to the art of enhancing items or other such objects with magical benefits. Staffs, weaponry (swords, bows, axes, arrows, ect.), armor, rings, and even castles or areas can be enchanted by a skilled mage. Enchantment is an interesting school of magic in that, any magically adept individual, no matter what race, can learn enchantment to its full extent with time. However, it was the Dango who first discovered and perfected this art, despite having a relatively weak connection to the arcane arts. To this day, the greatest source of income for the Dango people is through their finely crafted and enchanted items.

Other than in the halls of Kadath, one may also learn enchantment by enrolling in the Arcane University. The director of Enchantment Studies at the university is a Dango mage by the name of Gilvar Tomalk (litterally translated into Dango, Gilvar means "fiery outsider." This is most likely a name given to him on account for his leaving of Kadath, yet his will to hold onto the tenacity shared among many Dango).

Not all materials can be enchanted with magic however. "Lesser materials," such as iron and steel, cannot endure enchantment. However, Gray Iron  and White Steel are extremely useful when enchanting armor and weapons. Also, materials such as Whitewood, Mithril, Veridium, various elven-woods, some forms of leather, precious metals such as gold and silver, and precious stones such as diamonds, can all be enchanted, among other materials.